I’m an award-winning journalist-turned-creative marketing and brand director with 15+ years building narratives that live at the edge of innovation. From war zones to immersive experiences, motion graphics, cinematic spots and interactive documentaries - I’ve led award-winning projects across global brands, civic institutions, and cultural frontiers - work recognized by SXSW, the Webbys, and the Producers Guild of America.

Technology + Storytelling

What I do …

Samsung - Try Galaxy

Led the pitch, concept, and global rollout of Try Galaxy - an interactive web app that recreated Samsung’s OS entirely in-browser to convert iPhone users. Directed cross-functional teams through design, localization, and deployment across 65 regions and languages, driving 45M+ downloads and making it one of Samsung’s most successful global campaigns. The project delivered a breakthrough user acquisition strategy, blending UX precision with storytelling at scale, and positioned Samsung as a category innovator in interactive brand experiences.

Game Change

A three-part interactive documentary-as-game built in collaboration with Microsoft. Used game mechanics as narrative devices, drawing in 500K+ viewers across web and social, and sparking cross-industry dialogue about the future of gaming. Recognized as a Webby Honoree and Voyager Award Winner for Innovation in Digital Storytelling.

Armani - virtual launch

Directed Armani’s Lip Power digital-first brand world - cinematic spots, kinetic motion graphics, and interactive design rolled into a launch that generated 10M+ social impressions and set a new benchmark for luxury product drops online.

What the

Green Hydrogen

Repositioned Fortescue’s clean energy division through a digital storytelling platform in collaboration with Rick & Morty. Campaign earned millions of impressions across social + press and helped translate the science of green hydrogen into cultural conversation, driving measurable uptick in brand recall and investor visibility.

Body of Mine

An empathy machine built in VR - full-body motion capture + metahuman interaction allowed users to literally step into another body. Debuted at SXSW, Venice Film Festival, and Games for Change, winning 3 major awards and drawing 50K+ festival and online participants, with international press from Wired, Variety, and The Guardian.

REACH - WebXR

Led vision and rollout of REACH, a browser-native 3D engine to democratize immersive storytelling. Directed cross-disciplinary teams, launched beta, and raised $250K in seed funding. Platform adoption grew to hundreds of creators, positioning it as the “WordPress of XR.”

1906 - AR documentary

Immersive documentary on the Atlanta Race Massacre, blending archival research and interactive AR storytelling. Launched at SXSW 2025, where it drew 10K+ live participants and media coverage across US and international outlets. Built in partnership with the National Center for Civil and Human Rights.

Give Kate a Voice

An interactive spoken-word video marking 125 years since New Zealand became the first self-governing nation to grant women the right to vote. In collaboration with one of the largest media companies in the country, we brought together an almost all-female filmmaking team and a chorus of modern wāhine toa (women leaders) to reimagine suffragist Kate Sheppard’s words for today. The project became a national cultural moment - generating 250K+ video plays in its first month, coverage across every major NZ media outlet, and sparking social conversation that trended on launch day. Honored as a Webby Award finalist and celebrated as one of the most innovative campaigns commemorating women’s suffrage worldwide.

Let’s build what’s next.


I’m always open to collaborating on projects that push boundaries - whether that’s immersive worlds, brand storytelling, or editorial innovation. Reach out and let’s start the conversation.